Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces

Geometry

PrimitiveMeshImage PlaneExtrude3D GraphReflectorKinect MeshMergeNullCopy GeometryRealizeSwitch (Surface)

Materials

MaterialGlass MaterialBlend MaterialsMapping

Deformers

Transform DeformerNoise DisplaceTexture DisplaceCurl NoiseTurbulence3D PlasmaTwistBendTaperShearWave / RippleRipple (Expanding)SineOcean WaveInflateSpherifyBulgeFlatten (Plain)PushQuantizeDistortion / GlitchBevelMirrorSliceCullColor RampParticle DeformerAudio (FFT)InfectionIsland ClonerCloth Deformer

Physics

Force Affector

Topology

SubdivideSmoothDecimateRemeshBooleanClose HolesExtrude FacesSeparate FacesWireframeFlip Polygons

Lighting

LightSpotlightDirectional LightArea LightEnvironment

Camera

CameraMulticamUV Camera
3D PreviewperformMODE
3D & SimulationSurface Operators

Switch (Surface)

Passes one of several wired surface chains through, chosen by an Index you can animate or map.

The surface Switch node selects one of its wired branches. Set Index and only that branch continues; drive Index from a modifier or MIDI to cut between models live.

Switch

  • Inputs grow as you wire them; one empty slot always waits
  • Evaluate Branches decides whether hidden branches keep running
  • Found in the node graph under Surfaces → Geometry
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A sphere and a box share one light; Index 1 shows the box.

Inputs and outputs

Switch node

PortTypePurpose
Surface 1, Surface 2, …SurfaceThe candidate branches. Index 0 is Surface 1.
SurfaceSurfaceThe selected branch.

Parameters

Switch parameters
  • Index (default 0) — which input passes through, counted from 0. It has a per-parameter animation bar.
  • Evaluate Branches — Selected Only (default) or All Wired. With All Wired, every branch keeps evaluating, so a branch with a running simulation or a cached bake is ready the moment you select it.

Examples

Model bank — three loaded models into Surface 1 to 3, Index mapped to a MIDI knob through the MIDI modifier.

Troubleshooting

The selected branch takes a moment to appear — its topology bake was paused while hidden. Set Evaluate Branches to All Wired.

Index past the last wired input — the output is empty.

Related

SDF Switch

The same node for SDF chains.

Switch

The texture version.

Realize

Collapses a cloner's instances into one real mesh so topology operators, Booleans, and deformers can work on the whole array.

Material

PBR shading for everything downstream, with texture map slots, emissive GI, rim light, and an edge-blend measure.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated