Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces

Geometry

PrimitiveMeshImage PlaneExtrude3D GraphReflectorKinect MeshMergeNullCopy GeometryRealizeSwitch (Surface)

Materials

MaterialGlass MaterialBlend MaterialsMapping

Deformers

Transform DeformerNoise DisplaceTexture DisplaceCurl NoiseTurbulence3D PlasmaTwistBendTaperShearWave / RippleRipple (Expanding)SineOcean WaveInflateSpherifyBulgeFlatten (Plain)PushQuantizeDistortion / GlitchBevelMirrorSliceCullColor RampParticle DeformerAudio (FFT)InfectionIsland ClonerCloth Deformer

Physics

Force Affector

Topology

SubdivideSmoothDecimateRemeshBooleanClose HolesExtrude FacesSeparate FacesWireframeFlip Polygons

Lighting

LightSpotlightDirectional LightArea LightEnvironment

Camera

CameraMulticamUV Camera
3D PreviewperformMODE
3D & SimulationSurface Operators

Spotlight

A cone light with a soft penumbra, distance attenuation, and an optional Target to aim at.

The Spotlight node adds a cone-shaped light to the chain. Aim it with its heading and pitch, or wire an object into Target and it follows.

Spotlight

  • Cone Angle and Penumbra shape the pool of light; Attenuation and Range set how far it reaches
  • Optional shadows
  • Found in the node graph under Surfaces → Lighting
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A spotlight three units up points straight down at a sphere on a plane.

Inputs and outputs

Spotlight node

PortTypePurpose
Surface / TextureSurfaceThe chain the light is appended to.
TargetSurfaceAn object to aim at. Overrides the rotation controls.
Origin ObjectSurfaceA Null to parent the light to.
SurfaceSurfaceThe chain with the light added.

Parameters

Spotlight parameters
  • Position X / Y / Z (default 0).
  • Heading, Pitch (default −90, straight down), Roll — the aim, in degrees.
  • Color (default white), Intensity (default 4).
  • Cone Angle (default 30°) — the full width of the cone.
  • Penumbra (default 0.4) — softness of the cone edge, 0 hard to 1 fully feathered.
  • Attenuation (default 1.5) — how fast the light falls off with distance.
  • Range (0 = infinite) (default 0) — a hard cut-off distance.
  • Ambient (default 0.25) — a flat fill added with the light.
  • Cast Shadows (default off).

The positions, aim, colour, intensity, and cone controls carry a per-parameter animation bar.

Examples

Follow spot — wire the subject into Target and animate Position X.

Tight beam — Cone Angle 12, Penumbra 0.1, Intensity 20.

Troubleshooting

The light seems to do nothing. It spawns at the world centre, inside a centred mesh. Raise Position Y first.

The pool is dim — lights attenuate with distance. Raise Intensity or lower Attenuation.

Related

Surfaces

Light, Directional Light, Area Light, and Environment.

SDF Light

The Beam light for SDF scenes.

Light

A point light appended to the chain, with range, ambient, and shadows.

Directional Light

A sun-style infinite light aimed by heading and pitch.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated