Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces

Geometry

PrimitiveMeshImage PlaneExtrude3D GraphReflectorKinect MeshMergeNullCopy GeometryRealizeSwitch (Surface)

Materials

MaterialGlass MaterialBlend MaterialsMapping

Deformers

Transform DeformerNoise DisplaceTexture DisplaceCurl NoiseTurbulence3D PlasmaTwistBendTaperShearWave / RippleRipple (Expanding)SineOcean WaveInflateSpherifyBulgeFlatten (Plain)PushQuantizeDistortion / GlitchBevelMirrorSliceCullColor RampParticle DeformerAudio (FFT)InfectionIsland ClonerCloth Deformer

Physics

Force Affector

Topology

SubdivideSmoothDecimateRemeshBooleanClose HolesExtrude FacesSeparate FacesWireframeFlip Polygons

Lighting

LightSpotlightDirectional LightArea LightEnvironment

Camera

CameraMulticamUV Camera
3D PreviewperformMODE
3D & SimulationSurface Operators

Island Cloner

Treats each disconnected piece of a mesh as a clone, so cloner effectors can move, rotate, scale, and colour the pieces independently.

The Island Cloner finds the separate pieces in a mesh, the parts of a model or the shards of a Boolean Shatter, and hands each one to the cloner effectors as if it were a clone.

Island Cloner

  • Islands From chooses model parts or geometric connectivity
  • Four Effector inputs take any cloner effector
  • Found in the node graph under Surfaces → Deformers
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A sphere and a box are merged, split by connectivity, and lifted by a Plain Effector.

Inputs and outputs

Island Cloner node

PortTypePurpose
SurfaceSurfaceThe mesh with pieces.
Effector 1 … Effector 4EffectorCloner effectors: Plain, Randomise, Step, Noise, Target, and the rest.
SurfaceSurfaceThe mesh with every piece moved by the effectors.

Like other deformers it gathers from the mesh it follows, so it can hang off a branch as a dead end and still apply.

Parameters

Island Cloner parameters
  • Islands From — Model Parts (default) uses the parts a loaded model declares; Connectivity splits by which faces share vertices, which works on any mesh.
  • Minimum Size % (0–25, default 0) — discards pieces smaller than this share of the largest piece. 0 keeps every piece.
  • Islands — a read-only count of the pieces found.

The effectors carry the animatable controls; see Cloners for each one.

Examples

Explode — a Boolean Shatter into Island Cloner with a Randomise Effector, its offsets driven by an LFO.

Assemble — a multi-part model with Islands From Model Parts and a Target Effector aimed at a Null; animate the Null.

Troubleshooting

One island, nothing moves. The mesh is a single connected piece. Split it first with a Boolean Shatter or Separate Faces, or switch Islands From to Connectivity for a Merge of several objects.

Tiny slivers fly around after a Shatter — raise Minimum Size %.

Related

Cloners

The effectors this node accepts.

Boolean

Shatter, the usual source of pieces.

Infection

A solver that grows plates across any mesh from scattered or hand-placed seed points, lifts and rotates the affected polygons, and blends them to a second material.

Cloth Deformer

A real cloth solver with springs, self collision, a ground plane, pressure, and pin modes. The only deformer that carries state.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated