Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces

Geometry

PrimitiveMeshImage PlaneExtrude3D GraphReflectorKinect MeshMergeNullCopy GeometryRealizeSwitch (Surface)

Materials

MaterialGlass MaterialBlend MaterialsMapping

Deformers

Transform DeformerNoise DisplaceTexture DisplaceCurl NoiseTurbulence3D PlasmaTwistBendTaperShearWave / RippleRipple (Expanding)SineOcean WaveInflateSpherifyBulgeFlatten (Plain)PushQuantizeDistortion / GlitchBevelMirrorSliceCullColor RampParticle DeformerAudio (FFT)InfectionIsland ClonerCloth Deformer

Physics

Force Affector

Topology

SubdivideSmoothDecimateRemeshBooleanClose HolesExtrude FacesSeparate FacesWireframeFlip Polygons

Lighting

LightSpotlightDirectional LightArea LightEnvironment

Camera

CameraMulticamUV Camera
3D PreviewperformMODE
3D & SimulationSurface Operators

Texture Displace

Displaces by a wired texture's luminance, or by its RGB as a vector.

The Texture Displace deformer reads a picture as a height or vector map.

Texture Displace

  • Amount, Displace Mode, Fit
  • Found in the node graph under Surfaces → Deformers
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A Plasma generator displacing a subdivided sphere.

Inputs and outputs

Texture Displace node

PortTypePurpose
SurfaceSurfaceThe mesh to deform.
TextureTextureThe map.
Field ImageTextureA texture read by the Image field shape.
Origin ObjectSurfaceA Null to parent to.
SurfaceSurfaceThe deformed mesh.

Parameters

Texture Displace parameters
  • Amount (−3 to 3, default 0.3).
  • Displace Mode — Scalar (Along Normal) (default) or Vector (RGB → XYZ).
  • Fit — Cover (Keep Aspect) (default) or Stretch (Match Material Maps).

Field

  • Field (default off) — limits the deformer to a region. Field Shape (Sphere, Box, Plane, Image), Field Size, Falloff, Inner Radius, Invert Field, Field Follows Mouse, Image Channel, and the Field Position / Heading / Pitch / Roll / Scale block.
  • Position X / Y / Z, Rotate Heading / Pitch / Roll, Scale X / Y / Z, Uniform Scale — the deformer's own frame, which sets its axis.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Relief — a Topographic generator on a subdivided Plane.

Troubleshooting

It does nothing — the wire must land on the main Surface input, not a side port, and the mesh needs enough vertices. Raise the Primitive's Subdivision.

Related

Surfaces overview

The deformer table and the shared Field block.

Bump Map

Fake relief in the material instead.

Noise Displace

Displaces along the normals by animated 3D noise in nine flavours.

Curl Noise

Divergence-free swirling displacement.

On this page

Inputs and outputsParametersFieldExamplesTroubleshootingRelated