Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces
SDF

Model

SDF PrimitiveSDF 2D ShapeSDF ConvertSDF CombineMesh to SDFKinect SDFSDF Switch

Modify

SDF EffectorSDF Field

Shade

SDF MaterialSDF LightSDF Lighting FX

Render

SDF EnvironmentSDF CameraSDF MulticamSDF Render
3D PreviewperformMODE
3D & SimulationSDF

SDF Switch

Passes one of several wired SDF chains through, chosen by an Index you can animate or map.

SDF Switch is a selector. Wire several SDF branches in, set Index, and only that branch continues down the chain.

SDF Switch

  • Inputs grow as you wire them; one empty slot always waits
  • Index is a normal parameter: drive it from a modifier, MIDI, or the timeline to cut between models
  • Found under SDF → Model in the operators panel
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A Sphere and a Torus share one render; Index picks which one shows.

Inputs and outputs

SDF Switch node

PortTypePurpose
SDF 1, SDF 2, …SDFThe candidate branches. Index 0 is SDF 1.
SDFSDFThe selected branch.

Parameters

SDF Switch parameters
  • Index (0–7, default 0) — which input passes through, counted from 0. It has a per-parameter animation bar.
  • Evaluate Branches — Selected Only (default) or All Wired. Switching routes; it does not stop upstream nodes from running. With All Wired, every branch keeps evaluating so stateful chains, such as one fed by a particle system, stay warm and switch without a hitch.

Examples

Beat-synced model swap — wire three primitives, then drive Index with a Count modifier triggered by a Sound modifier.

Troubleshooting

A branch snaps or restarts when selected. Set Evaluate Branches to All Wired so the branch keeps running while it is hidden.

Index above the wired count — the output is empty. Keep Index within the number of wired inputs.

Related

SDF Combine

Morph between two shapes instead of cutting.

Switch

The texture version of the same node.

Kinect SDF

A live Kinect depth frame as solid, marchable SDF geometry, with no bake and no CPU work per frame.

SDF Effector

26 domain and value operators — warp, repeat, mirror, shell, and remap — applied to a distance field without adding geometry.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated