Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces

Geometry

PrimitiveMeshImage PlaneExtrude3D GraphReflectorKinect MeshMergeNullCopy GeometryRealizeSwitch (Surface)

Materials

MaterialGlass MaterialBlend MaterialsMapping

Deformers

Transform DeformerNoise DisplaceTexture DisplaceCurl NoiseTurbulence3D PlasmaTwistBendTaperShearWave / RippleRipple (Expanding)SineOcean WaveInflateSpherifyBulgeFlatten (Plain)PushQuantizeDistortion / GlitchBevelMirrorSliceCullColor RampParticle DeformerAudio (FFT)InfectionIsland ClonerCloth Deformer

Physics

Force Affector

Topology

SubdivideSmoothDecimateRemeshBooleanClose HolesExtrude FacesSeparate FacesWireframeFlip Polygons

Lighting

LightSpotlightDirectional LightArea LightEnvironment

Camera

CameraMulticamUV Camera
3D PreviewperformMODE
3D & SimulationSurface Operators

Camera

Renders the chain to a texture with Smooth Fly, Orbit, or Fixed navigation, depth of field, a target, a linked camera, and a depth output.

The Camera node ends a surface chain: geometry must reach the Output through it, and it outputs a texture. It also broadcasts its pose to every other 3D render in the patch.

Camera

  • Mode Smooth Fly, Orbit, or Fixed with WASDQE flight
  • Depth of Field block
  • Output Beauty or Depth
  • Found in the node graph under Surfaces → Camera
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A torus knot through a camera.

Inputs and outputs

Camera node

PortTypePurpose
SurfaceSurfaceThe chain to render.
TargetSurfaceAn object to look at.
Focus TargetSurfaceThe DoF focus object.
Linked CameraSurfaceAn SDF Camera or Multicam whose pose this camera follows.
Origin ObjectSurfaceA Null to rig the camera.
OutputTextureThe rendered frame.
DepthTextureLinear depth.

Parameters

Camera parameters
  • Mode (default Smooth Fly), WASDQE Speed (default 6), Smoothing Amount, Mouse Sensitivity, Mouse Look/Orbit.
  • Pivot (Manual or Auto-Frame Content), Distance (default 6), Yaw, Pitch (default 18), Roll, Orbit Angle, Auto-Rotate (Orbit).
  • Eye X / Y / Z, FOV (default 40), Near Clip, Far Clip.
  • Depth of Field with DoF Blend, Focus (Auto or Manual Distance), Focus Distance, Aperture (f-stop) (default 2), Max Blur (px), Bokeh Shape, Bokeh Rotation, Bokeh Sparkle.
  • Follow Target Input, Target Smoothing, Target Offset X / Y / Z.
  • Output — Beauty (default) or Depth (Linear) with Depth Range.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Orbit shot — Mode Orbit, Auto-Rotate (Orbit) 0.3.

Troubleshooting

The flight keys do nothing — the pointer must be over the viewport. Press F to latch the camera.

Other 3D renders moved — every camera publishes to one shared pose. Use a Linked Camera on purpose, or one camera per patch.

Related

Multicam

Switch between cameras.

SDF Camera

The SDF rig.

Environment

Image-based lighting from an HDRI, a wired image, or the built-in studio, with an optional skybox and a sun shadow.

Multicam

Five camera slots on hotkeys 2 to 6 with a smoothed flight between them.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated