Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces

Geometry

PrimitiveMeshImage PlaneExtrude3D GraphReflectorKinect MeshMergeNullCopy GeometryRealizeSwitch (Surface)

Materials

MaterialGlass MaterialBlend MaterialsMapping

Deformers

Transform DeformerNoise DisplaceTexture DisplaceCurl NoiseTurbulence3D PlasmaTwistBendTaperShearWave / RippleRipple (Expanding)SineOcean WaveInflateSpherifyBulgeFlatten (Plain)PushQuantizeDistortion / GlitchBevelMirrorSliceCullColor RampParticle DeformerAudio (FFT)InfectionIsland ClonerCloth Deformer

Physics

Force Affector

Topology

SubdivideSmoothDecimateRemeshBooleanClose HolesExtrude FacesSeparate FacesWireframeFlip Polygons

Lighting

LightSpotlightDirectional LightArea LightEnvironment

Camera

CameraMulticamUV Camera
3D PreviewperformMODE
3D & SimulationSurface Operators

Reflector

A planar mirror that re-renders the scene from a mirrored camera.

The Reflector node is a mirror plane. Merge it with the rest of the scene and it reflects everything the camera sees.

Reflector

  • Width, Height, Tint, Reflection Quality
  • Found in the node graph under Surfaces → Geometry
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A sphere in front of a reflector, merged.

Inputs and outputs

Reflector node

PortTypePurpose
Origin ObjectSurfaceA Null to parent to.
SurfaceSurfaceThe mirror plane. Merge it with the scene.

Parameters

Reflector parameters
  • Width, Height (0.1–200, default 14).
  • Tint (default #9a9a9a).
  • Reflection Quality — Low (512), Medium (1024) (default), High (2048).

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Infinity floor — Reflector rotated flat under a Grid Cloner.

Troubleshooting

The mirror is black — nothing is in front of it, or it is not merged with the scene.

Related

Merge

Combine it with the scene.

3D Graph

Rebuilds the node graph itself as extruded geometry with tube wires.

Kinect Mesh

Triangulates a live Kinect depth stream into a coloured mesh.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated