Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Post Effects

Color FX

Gradient ColorizerHue ShiftPosterizeColor BalanceDuotoneColor Key

Blur

Gaussian BlurMotion BlurRadial Blur

Distortion

Chromatic AberrationRGB DelayBarrel DistortionRippleSpherize

Warp

Sin WarpTwirlBulgePinchTurbulence WarpKaleidoscopeEscher DrostehyperWARPMöbiusWARPliquidWARPTime Warp

Morphology

Morphology

Stylize

GlitchSharpenEmbossSurface LightSSAOFilm GrainPixellatePointillizeHalftoneCel ShadingEdge DetectPixel SortBloom / Glow

Other

Anti-AliasMosaic TilingSubdivision StretchequiDome
3D PreviewperformMODE
Effects

Time Warp

Samples each pixel from a point in frame history chosen by a mask's luminance.

The Time Warp node keeps a history of frames and, per pixel, reads from a moment in that history. A mask decides how far back: black pixels read the Black Offset, white pixels the White Offset, greys in between.

Time Warp

  • A Mask input picks the delay per pixel
  • Offsets in frames, seconds, or a fraction of the history
  • Found in the node graph under Post FX → Warp
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A slowly moving Caustics field, run through a Gradient Colorizer, with no mask, so every pixel reads the Black Offset of 0.

Inputs and outputs

Time Warp node

PortTypePurpose
InputTextureThe picture to delay.
MaskTextureLuminance chooses each pixel's delay. Unwired, the whole frame uses the Black Offset.
OutputTextureThe result.

Parameters

Time Warp parameters

Opacity, Blend Mode, and Alpha are the standard operator header; see Parameters and Controls.

  • Black Offset (default 0) and Black Offset Unit (Frames default, Seconds, or Fraction) — the delay where the mask is black.
  • White Offset (default −30 frames) and White Offset Unit — the delay where the mask is white. Offsets are negative because they reach into the past; the history holds up to 60 frames.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Slit scan — a vertical Gradient as the mask, White Offset −60 frames.

Echo where it moves — Edge Detect of the source as the mask.

Troubleshooting

Nothing changes — with no mask everything uses Black Offset, which defaults to 0. Wire a mask or set Black Offset negative.

The result is black for the first second — the history is still filling.

Related

RGB Delay

Per-channel delay.

Feedback

Trails from the previous frame.

liquidWARP

Warps with a puff-and-shrivel field, with an optional refractive glass layer on top.

Morphology

Erodes, dilates, opens, or closes the picture with a shaped kernel.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated