Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Post Effects

Color FX

Gradient ColorizerHue ShiftPosterizeColor BalanceDuotoneColor Key

Blur

Gaussian BlurMotion BlurRadial Blur

Distortion

Chromatic AberrationRGB DelayBarrel DistortionRippleSpherize

Warp

Sin WarpTwirlBulgePinchTurbulence WarpKaleidoscopeEscher DrostehyperWARPMöbiusWARPliquidWARPTime Warp

Morphology

Morphology

Stylize

GlitchSharpenEmbossSurface LightSSAOFilm GrainPixellatePointillizeHalftoneCel ShadingEdge DetectPixel SortBloom / Glow

Other

Anti-AliasMosaic TilingSubdivision StretchequiDome
3D PreviewperformMODE
Effects

Bloom / Glow

Makes bright areas glow, with a simple threshold mode and an advanced blur-pyramid mode.

The Bloom / Glow node blurs the bright parts of the picture and adds them back, so highlights bleed light around them.

Bloom / Glow

  • Default mode: Intensity, Threshold, Softness, Spread
  • Advanced Controls opens a blur-pyramid mode with separate bloom and glow levels
  • Found in the node graph under Post FX → Stylize
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A Caustics field, run through a Gradient Colorizer, with the default bloom.

Inputs and outputs

Bloom / Glow node

PortTypePurpose
InputTextureThe picture to process.
OutputTextureThe result.

Parameters

Bloom / Glow parameters

Opacity, Blend Mode, and Alpha are the standard operator header; see Parameters and Controls.

  • Advanced Controls (default off) — switches to the pyramid mode below.
  • Intensity (0–5, default 1), Threshold (0–1, default 0.5), Softness (1–20, default 5), Spread (1–10, default 2) — the default mode.
  • Temporal Smooth (0–0.95, default 0) — blends with the previous frame's bloom to stop flicker.

Advanced Controls

  • Blur Size (0–100, default 20), Iterations (1–8, default 5), Pre-Shrink (default 1) — the blur pyramid.
  • Threshold (default 0.44), Intensity (default 0.27), Gamma (default 1), Contrast (0–3, default 1).
  • Bloom Level (default 0.392), Glow Level (default 0.4), Glow Color (default white) — separate wide bloom and tight glow.
  • Input Level (Mix Out) (default 1) — how much of the original is kept.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Neon — Edge Detect into Bloom with Intensity 2, Spread 4.

Soft haze — Threshold 0.2, Softness 15, Intensity 0.5.

Troubleshooting

The bloom flickers — raise Temporal Smooth.

Everything washes out — lower Intensity or raise Threshold so only highlights bloom.

Related

Gaussian Blur

The blur on its own.

Shadow / Glow

Glow as a texture operator.

Pixel Sort

Sorts runs of pixels by brightness inside a threshold band, as a reorder or a streak.

Anti-Alias

Smooths jagged edges with SMAA, FXAA, a combined Ultra mode, temporal TAA, or FSR super resolution.

On this page

Inputs and outputsParametersAdvanced ControlsExamplesTroubleshootingRelated