Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Post Effects

Color FX

Gradient ColorizerHue ShiftPosterizeColor BalanceDuotoneColor Key

Blur

Gaussian BlurMotion BlurRadial Blur

Distortion

Chromatic AberrationRGB DelayBarrel DistortionRippleSpherize

Warp

Sin WarpTwirlBulgePinchTurbulence WarpKaleidoscopeEscher DrostehyperWARPMöbiusWARPliquidWARPTime Warp

Morphology

Morphology

Stylize

GlitchSharpenEmbossSurface LightSSAOFilm GrainPixellatePointillizeHalftoneCel ShadingEdge DetectPixel SortBloom / Glow

Other

Anti-AliasMosaic TilingSubdivision StretchequiDome
3D PreviewperformMODE
Effects

SSAO

Screen-space ambient occlusion computed from the picture or a wired depth texture.

The SSAO node darkens creases and corners. It reads depth from a wired Depth texture, or from the picture's own brightness when none is wired.

SSAO

  • Radius, Bias, and Contrast shape the occlusion
  • AO Only outputs the occlusion term by itself
  • Found in the node graph under Post FX → Stylize
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A Caustics field, run through a Gradient Colorizer, occluded from its own brightness.

Inputs and outputs

SSAO node

PortTypePurpose
InputTextureThe picture to darken.
DepthTextureA depth texture, such as SDF Render's Depth output. Unwired, the input's brightness is used as height.
OutputTextureThe result.

Parameters

SSAO parameters

Opacity, Blend Mode, and Alpha are the standard operator header; see Parameters and Controls.

  • Intensity (0–2, default 1).
  • Radius (0.005–0.25, default 0.05) — sample reach as a fraction of the frame.
  • Bias (0–0.5, default 0.02) — ignores tiny depth differences.
  • Height Scale (0.1–6, default 1) — how strongly the depth reads as height.
  • Contrast (0.2–4, default 1.5).
  • AO Only (default off) — output the occlusion alone.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Deepen an SDF render — wire SDF Render's Depth output into Depth and its Out into Input.

Troubleshooting

Everything is smudged dark — lower Radius or raise Bias.

Related

SDF Render

Has its own AO plus a Depth output.

Surface Light

Cavity AO from a height map.

Surface Light

Lights the picture as a height map with a full shading model: normal map, diffuse, specular, fresnel, rim, flood, or cavity occlusion.

Film Grain

Adds animated grain to the picture.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated