Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Post Effects

Color FX

Gradient ColorizerHue ShiftPosterizeColor BalanceDuotoneColor Key

Blur

Gaussian BlurMotion BlurRadial Blur

Distortion

Chromatic AberrationRGB DelayBarrel DistortionRippleSpherize

Warp

Sin WarpTwirlBulgePinchTurbulence WarpKaleidoscopeEscher DrostehyperWARPMöbiusWARPliquidWARPTime Warp

Morphology

Morphology

Stylize

GlitchSharpenEmbossSurface LightSSAOFilm GrainPixellatePointillizeHalftoneCel ShadingEdge DetectPixel SortBloom / Glow

Other

Anti-AliasMosaic TilingSubdivision StretchequiDome
3D PreviewperformMODE
Effects

RGB Delay

Delays each colour channel by a different number of frames, in a Split or Ghost mode.

The RGB Delay node reads its red, green, and blue channels from different past frames. Anything that moves leaves colour-separated copies of itself behind.

RGB Delay

  • Red Delay, Green Delay, Blue Delay in frames
  • Split replaces channels; Ghost accumulates trails
  • Found in the node graph under Post FX → Distortion
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A slowly moving Caustics field, run through a Gradient Colorizer, with the default 6 / 4 / 2 frame delays.

Inputs and outputs

RGB Delay node

PortTypePurpose
InputTextureThe picture to process.
OutputTextureThe result.

Parameters

RGB Delay parameters

Opacity, Blend Mode, and Alpha are the standard operator header; see Parameters and Controls.

  • Mode — Split (channel replace) (default) builds the frame from three delayed channels; Ghost (color trails) blends the delayed channels into trails.
  • Red Delay (default 6), Green Delay (default 4), Blue Delay (0–30, default 2) — frames of delay per channel. 0 is the live frame.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Classic tri-colour smear — the defaults on a fast Worms generator.

Monochrome echo — the same delay on all three channels turns the node into a frame delay.

Troubleshooting

Nothing separates — the source is static. Delays only show where the picture changes between frames.

The trails never fade — that is Ghost mode. Switch to Split for clean copies.

Related

Chromatic Aberration

Channel separation in space.

Feedback

Longer trails with transform.

Chromatic Aberration

Offsets the red, green, and blue samples by an amount that grows with distance from the centre, like a cheap lens.

Barrel Distortion

Radial lens distortion in either direction: barrel for positive amounts, pincushion for negative.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated