Sin Warp
Displaces the picture with a two-dimensional sine field.
The Sin Warp node pushes pixels around with a smooth sine pattern in both axes, which gives a wavy, glassy distortion.

- Amplitude and Warp Scale
- Found in the node graph under Post FX → Warp
The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A Caustics field, run through a Gradient Colorizer, with the default warp.
Inputs and outputs

| Port | Type | Purpose |
|---|---|---|
| Input | Texture | The picture to process. |
| Output | Texture | The result. |
Parameters
Opacity, Blend Mode, and Alpha are the standard operator header; see Parameters and Controls.
- Amplitude (0.01–1, default 0.3) — displacement strength.
- Warp Scale (0.1–10, default 1) — size of the waves. Small values give many fine waves.
Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.
Examples
Heat haze — Amplitude 0.05, Warp Scale 0.3, then animate Warp Scale slightly.
Troubleshooting
The waves are static — this node has no speed. Animate Amplitude or Warp Scale with the per-parameter animation bar.