Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Post Effects

Color FX

Gradient ColorizerHue ShiftPosterizeColor BalanceDuotoneColor Key

Blur

Gaussian BlurMotion BlurRadial Blur

Distortion

Chromatic AberrationRGB DelayBarrel DistortionRippleSpherize

Warp

Sin WarpTwirlBulgePinchTurbulence WarpKaleidoscopeEscher DrostehyperWARPMöbiusWARPliquidWARPTime Warp

Morphology

Morphology

Stylize

GlitchSharpenEmbossSurface LightSSAOFilm GrainPixellatePointillizeHalftoneCel ShadingEdge DetectPixel SortBloom / Glow

Other

Anti-AliasMosaic TilingSubdivision StretchequiDome
3D PreviewperformMODE
Effects

equiDome

Maps an equirectangular picture onto a dome master, with orientation, scale, and edge controls.

The equiDome node converts a 360° equirectangular frame into the circular fisheye layout a dome projector expects.

equiDome

  • Horizon Latitude, Pitch, Yaw, Roll orient the view
  • Source Aspect describes the input; Hemisphere Flip and mirrors handle projector setups
  • Found in the node graph under Post FX → the ungrouped tail of the list
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A Caustics field, run through a Gradient Colorizer, treated as a 2:1 equirectangular source.

Inputs and outputs

equiDome node

PortTypePurpose
InputTextureThe picture to process.
OutputTextureThe result.

Parameters

equiDome parameters

Opacity, Blend Mode, and Alpha are the standard operator header; see Parameters and Controls.

  • Horizon Latitude (−90 to 90, default 0) — where the horizon sits on the dome.
  • Pitch, Yaw, Roll (default 0) — orientation in degrees.
  • Scale (0.1–5, default 1).
  • Hemisphere Flip (default off), Horizontal Mirror (default off), Hemispherical Mirror (default off) — flips for projector geometry.
  • Edge Softness (0–0.5, default 0.01) — feather at the dome rim.
  • Background Color (default black) — outside the circle.
  • Source Aspect (0.5–4, default 2) — width over height of the input.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Planetarium feed — an equirectangular Load Video into equiDome with Horizon Latitude −10.

Troubleshooting

The picture is squashed — set Source Aspect to the input's real ratio.

Related

MöbiusWARP

Spherical rotation of an equirectangular source.

Spherize

A flat spherical bend.

Subdivision Stretch

Splits the frame into strips that stretch and scroll the picture, coloured by an optional gradient.

Surfaces

The 3D geometry family — meshes, materials, deformers, topology, lights, and cameras — and how a surface chain is built.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated