Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Post Effects

Color FX

Gradient ColorizerHue ShiftPosterizeColor BalanceDuotoneColor Key

Blur

Gaussian BlurMotion BlurRadial Blur

Distortion

Chromatic AberrationRGB DelayBarrel DistortionRippleSpherize

Warp

Sin WarpTwirlBulgePinchTurbulence WarpKaleidoscopeEscher DrostehyperWARPMöbiusWARPliquidWARPTime Warp

Morphology

Morphology

Stylize

GlitchSharpenEmbossSurface LightSSAOFilm GrainPixellatePointillizeHalftoneCel ShadingEdge DetectPixel SortBloom / Glow

Other

Anti-AliasMosaic TilingSubdivision StretchequiDome
3D PreviewperformMODE
Effects

Turbulence Warp

Displaces the picture with animated multi-octave noise.

The Turbulence Warp node pushes pixels with a moving noise field, which gives an organic, fluid distortion.

Turbulence Warp

  • Amount, Scale, Detail, Roughness, Speed
  • Animates on its own
  • Found in the node graph under Post FX → Warp
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A Caustics field, run through a Gradient Colorizer, at the default Amount of 0; raise it to see the warp.

Inputs and outputs

Turbulence Warp node

PortTypePurpose
InputTextureThe picture to process.
OutputTextureThe result.

Parameters

Turbulence Warp parameters

Opacity, Blend Mode, and Alpha are the standard operator header; see Parameters and Controls.

  • Amount (0–0.5, default 0) — displacement strength.
  • Scale (0.5–20, default 4) — size of the noise.
  • Detail (1–6, default 4) — octaves of noise.
  • Roughness (0–1, default 0.5) — how loud the fine octaves are.
  • Speed (0–3, default 0.5) — how fast the noise evolves. 0 freezes it.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Underwater — Amount 0.05, Scale 3, Speed 0.3.

Melt — Amount 0.3, Scale 1, Detail 2.

Troubleshooting

Nothing happens — Amount defaults to 0.

Related

Noise Displace

The Texture family version, with more shaping.

liquidWARP

Puff and shrivel with a glass layer.

Pinch

Pulls the picture toward a movable point within a radius.

Kaleidoscope

Mirrors one wedge of the picture around the centre a number of times.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated