Auragen docs
Auragen docs
OverviewInterfacenerdGRAPH ModeWorking with LayersParameters and Controls
Generators
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GeneratorsPattern

Gradient

Directional color gradient with adjustable angle, interpolation, repeat, mirror, and an inline multi-stop color editor.

The Gradient node draws a directional color gradient across the frame. Set the angle, the color stops, and how the ramp repeats — useful as a background, a color source, or a value ramp to drive other operators.

Gradient default output

  • One texture output; two optional texture inputs (domain warp and composite)
  • Angle, interpolation, repeat, mirror, offset, and width controls
  • Colors are set in an inline gradient editor in the parameters panel
  • Found in nerdGRAPH under Generators as Gradient
Example patch — drag onto the app to load

The image on the right is the example patch itself — drag and drop it onto the app (or load it with File → Load) to open the full graph.

Inputs and outputs

Gradient node

PortTypePurpose
InputTextureDomain warp — the red/green channels displace the ramp coordinates
Composite InputTextureComposited over the output using the node's Blend Mode and Opacity
OutputTextureThe RGB gradient

Parameters

Gradient parameters

Opacity, Blend Mode — the standard operator header; see Perlin Noise.

Colors

The gradient's colors live in the inline gradient editor in the parameters panel. It seeds a rainbow the first time you select the node; click a stop to recolor it, or double-click the bar to add stops.

Shape

  • Angle (0–360, default 0) — the direction of the ramp.
  • Interpolation — Linear, Smooth, Cosine, or Stepped transitions between stops.
  • Repeat (0.5–20, default 1) — how many times the ramp tiles across the frame.
  • Mirror — reflect each repeat so the ramp ping-pongs instead of hard-resetting.
  • Offset (−1 to 1) — slide the ramp along its direction.
  • Gradient Width (0.1–10, default 1) — stretch or compress the ramp within each repeat.

Transform

  • Seed and the shared Scale / Offset / Rotation block.

Every slider has a per-parameter animation bar, so any of these can be animated, audio-driven, or MIDI-mapped — see Parameters and Controls.

Troubleshooting

A freshly added Gradient node renders black until its color stops are seeded — select the node so the inline gradient editor mounts (it fills in a default rainbow), then adjust the stops.

Ramp looks banded — set Interpolation to Smooth or Cosine; Stepped is intentionally hard-edged.

Only part of the ramp shows — lower Repeat and set Gradient Width to 1 to fit one full ramp across the frame.

Related

Topographic

Uses the same inline gradient editor for its Gradient color mode.

Gradient Colorizer

Map an existing grayscale field through a color ramp.

Super Tiles

Generative kaleidoscopic mosaic — each tile is a mirrored random walk with per-tile color schemes.

PCB

Procedural circuit-board generator that scatters components and routes traces between them, with image-driven density and optional animated pulses.

On this page

Inputs and outputsParametersColorsShapeTransformTroubleshootingRelated