Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Post Effects

Color FX

Gradient ColorizerHue ShiftPosterizeColor BalanceDuotoneColor Key

Blur

Gaussian BlurMotion BlurRadial Blur

Distortion

Chromatic AberrationRGB DelayBarrel DistortionRippleSpherize

Warp

Sin WarpTwirlBulgePinchTurbulence WarpKaleidoscopeEscher DrostehyperWARPMöbiusWARPliquidWARPTime Warp

Morphology

Morphology

Stylize

GlitchSharpenEmbossSurface LightSSAOFilm GrainPixellatePointillizeHalftoneCel ShadingEdge DetectPixel SortBloom / Glow

Other

Anti-AliasMosaic TilingSubdivision StretchequiDome
3D PreviewperformMODE
Effects

Color Key

Keys out pixels that match a colour or a luminance range, writing the result to alpha, a mask, or a keyed image.

The Color Key node removes a colour. Pick the key colour or a luminance range, set how close a pixel has to be, and choose whether the output is the keyed picture, its alpha, or a plain mask.

Color Key

  • Key Mode picks colour or luminance keying
  • Output chooses alpha-keyed, mask only, or keyed plus alpha
  • Found in the node graph under Post FX → Color FX
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A Caustics field, run through a Gradient Colorizer, keyed against the default green, so nothing is removed until you pick a colour from the palette.

Inputs and outputs

Color Key node

PortTypePurpose
InputTextureThe picture to process.
OutputTextureThe result.

Parameters

Color Key parameters

Opacity, Blend Mode, and Alpha are the standard operator header; see Parameters and Controls.

  • Key Mode — Color (Chroma) (default) matches against Key Color; Luminance (Luma) matches a brightness instead.
  • Key Color (default #00ff00).
  • Threshold (0–1.74, default 0.3) — how far from the key a pixel can be and still key out.
  • Softness (0–1, default 0.1) — width of the feathered edge past the threshold.
  • Invert Mask (default off) — keep the keyed pixels and drop the rest.
  • Output — Alpha-Keyed (default) makes keyed pixels transparent; Mask Only outputs the white-on-black mask; Keyed + Alpha outputs the picture with the key colour removed and the mask in alpha.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Green screen — a Webcam into Color Key with the defaults, then a Composite over a generator.

Cut out the dark — Key Mode Luminance, Threshold 0.2, so black areas become transparent.

Troubleshooting

Everything keyed out — Threshold is too high for the source's colour spread. Lower it, then raise Softness for a clean edge.

The transparency is not visible downstream — the next node must respect alpha. Use a Composite or Blend to see it over another layer.

Related

Composite

Place the keyed picture over something.

Threshold

A binary mask from brightness.

Duotone

Maps the picture's luminance between a shadow colour and a highlight colour.

Gaussian Blur

A separable gaussian blur with a single Radius control.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated