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GeneratorsPattern

Wang Tiles

Circuit-board tile system using Wang tile edge-matching for seamless connectivity, with animated data dots flowing along the traces.

The Wang Tiles node builds a seamless circuit-board field from a set of edge-matched tiles, so traces always connect across tile boundaries. Data dots flow along the routes, and connection pads and IC-like components sit at the junctions.

Wang Tiles default output

  • One texture output; two optional texture inputs (domain warp and composite)
  • Controls for tile scale, trace and pad size, density, and the animated dots
  • Found in nerdGRAPH under Generators as Wang Tiles
Example patch — drag onto the app to load

The image on the right is the example patch itself — drag and drop it onto the app (or load it with File → Load) to open the full graph.

Inputs and outputs

Wang Tiles node

PortTypePurpose
InputTextureDomain warp — the red/green channels displace the sample coordinates
Composite InputTextureComposited over the output using the node's Blend Mode and Opacity
OutputTextureThe grayscale circuit field on black

A black (or disconnected) Input produces no warp; the warp strength scales with Scale.

Parameters

Wang Tiles parameters

Opacity, Blend Mode, ALPHA, Invert Alpha, Threshold Min / Threshold Max — the standard operator header; see Perlin Noise for details.

Structure

  • Tile Scale (1–20, default 5) — how many tiles fill the frame.
  • Trace Width (default 0.02) — thickness of the routed traces.
  • Pad Size (default 0.04) — size of the connection pads at junctions.
  • Density (0–1, default 0.6) — the fraction of tiles that carry traces.
  • Component Size (0–5, default 0.3) — scale of the IC-like components.
  • Style — Angular (right-angle traces) or Rounded (curved corners).

Data dots

  • Dot Speed (0–5, default 0.5) — how fast the data dots travel along the traces.
  • Dot Size (default 0.015) — the dot radius.
  • Speed (0–5, default 0) — overall animation rate. At the default of 0 the field is static; raise it to animate.

Transform

  • Seed and the shared Scale / Offset / Rotation block.

Every slider has a per-parameter animation bar, so any of these can be animated, audio-driven, or MIDI-mapped — see Parameters and Controls.

Troubleshooting

Nothing moves — Speed defaults to 0. Raise it (and Dot Speed) and make sure global animation is playing.

Traces too sparse — raise Density, or lower Tile Scale for larger, busier tiles.

Related

Circuit Board

PCB traces without the tile-matching system.

Trace Network

Animated routed traces that draw and fade.

Fret/Meander

Greek-key meander pattern with configurable line width and turbulence for organic variation.

Ryoji

Recursive cell subdivision inspired by Ryoji Ikeda — grids of black and white cells with scrolling animation.

On this page

Inputs and outputsParametersStructureData dotsTransformTroubleshootingRelated