Auragen docs
Auragen docs
OverviewInterfacenerdGRAPH ModeWorking with LayersParameters and Controls
Generators
CrosshatchCircuit BoardTruchetTech PatternHexagonalSpiralTrace NetworkHerringboneQuatrefoilOgeePolka DotFret/MeanderWang TilesRyojiSuper TilesGradientPCB
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GeneratorsPattern

Hexagonal

Honeycomb grid generator with per-cell fill values and configurable border width.

The Hexagonal node draws a honeycomb grid where each cell is filled with its own noise-driven brightness, separated by dark borders. It reads as a tiled hex map, useful for sci-fi shields, cell overlays, and mosaic masks.

Hexagonal default output

  • One texture output; two optional texture inputs (domain warp and composite)
  • A single pattern control, Border Width, plus the standard transform block
  • Found in nerdGRAPH under Generators as Hexagonal
Example patch — drag onto the app to load

The image on the right is the example patch itself — drag and drop it onto the app (or load it with File → Load) to open the full graph.

Inputs and outputs

Hexagonal node

PortTypePurpose
InputTextureDomain warp — the red/green channels displace the sample coordinates
Composite InputTextureComposited over the output using the node's Blend Mode and Opacity
OutputTextureThe grayscale honeycomb, cells on black borders

A black (or disconnected) Input produces no warp; the warp strength scales with Scale.

Parameters

Hexagonal parameters

Opacity, Blend Mode, ALPHA, Invert Alpha, Threshold Min / Threshold Max — the standard operator header; see Perlin Noise for details.

Structure

  • Border Width (default 0.3) — the thickness of the dark seams between cells. Higher values shrink the cells and widen the gaps; negative values invert the seam so the borders fill and the cells empty.

Transform

  • Seed (0–99999) — reshuffles the per-cell fill values. Scale sets how many hexes fill the frame; Scale X / Scale Y, Offset X / Offset Y, and Rotation complete the shared transform block.

Dynamics

  • Speed (0–5, default 1) — drift rate of the per-cell fill animation, compounding with the global animation speed. 0 freezes it.

Every slider has a per-parameter animation bar, so any of these can be animated, audio-driven, or MIDI-mapped — see Parameters and Controls.

Troubleshooting

Cells filled solid, no borders — Border Width is at or near 0; raise it to open the seams.

Too many / too few cells — adjust Scale (uniform) or Scale X / Scale Y (per axis).

Related

Voronoi

Organic cells instead of a regular hex grid.

Polka Dot

A regular dot grid with the same clean, tiled feel.

Tech Pattern

Grid of randomized geometric shapes with noise-driven density, or your own sprite sheet laid out across the grid.

Spiral

Parametric spiral generator with configurable arm count, twist, and thickness.

On this page

Inputs and outputsParametersStructureTransformDynamicsTroubleshootingRelated