Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces
Particles

System

Particle System

Emitters

EmitterMesh EmitterImage Emitter

Effectors

Curl Noise EffectorTurbulence EffectorQuantized Motion EffectorGravity / Wind EffectorWind EffectorDrag EffectorAttractor EffectorPoints EffectorVortex EffectorTwist EffectorSpring EffectorMesh Attract EffectorImage Form EffectorField Flow EffectorFluid EffectorExplode EffectorShockwave EffectorSoft Collision EffectorPrimitive Collision EffectorKill Box EffectorColorize Effector

Renderers

Point RendererSprite RendererMesh RendererPoint Geometry RendererConnection RendererTrail Renderer

Other

Hologram
3D PreviewperformMODE
3D & SimulationParticles

Soft Collision Effector

Density repulsion so particles pack against each other instead of collapsing into one point.

The Soft Collision Effector pushes particles apart when they crowd, using a density grid rather than particle-to-particle tests.

Soft Collision Effector

  • Strength, Spacing, Grid Range
  • Found in the node graph under Particles → Effectors
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. The default repulsion on a sphere emitter.

Inputs and outputs

Soft Collision Effector node

PortTypePurpose
Effectors InEffectorThe previous effector in the chain, if any.
Field ImageTextureA texture read by the Image field shape.
Origin ObjectSurfaceA Null to parent the effector to.
Effectors OutEffectorWire it into the next effector, or into the Particle System's Effectors port.

Parameters

Soft Collision Effector parameters
  • Strength (0–40, default 6).
  • Spacing (0.2–6, default 1.5) — the distance particles try to keep.
  • Grid Range (4–80, default 20) — the extent of the density grid.
  • Particle Use Amount (0–1, default 1) — the share of particles this effector acts on. Two effectors with the same amount act on different particles.
  • Speed Variance (0–4, default 0) and Speed Bias (−1 to 1, default 0) — scatter the force per particle.

Field

  • Field (default off) — limits the effector to a region. Field Shape (Sphere, Box, Plane, Image), Field Size (default 3), Falloff (default 0.5), Inner Radius, Invert Field, Field Follows Mouse, and Image Channel for the Image shape. The Field Position / Heading / Pitch / Roll / Scale block places it.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Packed ball — an Attractor Effector plus this at Spacing 0.5.

Troubleshooting

Nothing moves. The effector's Effectors Out must reach the Particle System's Effectors port, directly or through the last effector in a chain.

Particles outside the grid ignore it — raise Grid Range.

Related

Primitive Collision Effector

Collide with a shape.

Shockwave Effector

An expanding spherical wave front that pushes particles and repeats on a period.

Primitive Collision Effector

Particles bounce off a plane, sphere, or box collider.

On this page

Inputs and outputsParametersFieldExamplesTroubleshootingRelated