Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces
Particles

System

Particle System

Emitters

EmitterMesh EmitterImage Emitter

Effectors

Curl Noise EffectorTurbulence EffectorQuantized Motion EffectorGravity / Wind EffectorWind EffectorDrag EffectorAttractor EffectorPoints EffectorVortex EffectorTwist EffectorSpring EffectorMesh Attract EffectorImage Form EffectorField Flow EffectorFluid EffectorExplode EffectorShockwave EffectorSoft Collision EffectorPrimitive Collision EffectorKill Box EffectorColorize Effector

Renderers

Point RendererSprite RendererMesh RendererPoint Geometry RendererConnection RendererTrail Renderer

Other

Hologram
3D PreviewperformMODE
3D & SimulationParticles

Point Geometry Renderer

The light sibling of the Mesh Renderer: sphere or box instances with a much higher budget.

The Point Geometry Renderer instances a simple sphere or box at every particle. It is lit like real geometry but stays cheap.

Point Geometry Renderer

  • Shape Icosphere, UV Sphere, or Box, with Subdivision
  • Per-axis Scale X / Y / Z
  • Found in the node graph under Particles → Renderers
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A sphere emitter with a curl effector drawn as default UV spheres.

Inputs and outputs

Point Geometry Renderer node

PortTypePurpose
MaterialSurfaceA Material for the instances.
RendererRendererWire it into the Particle System's Renderer port.

Parameters

Point Geometry Renderer parameters
  • Point Size (0.01–0.25, default 0.05), Size Random (0–1, default 0.6).
  • Shape — Icosphere, UV Sphere (default), Box; Subdivision (0–10, default 0).
  • Scale X / Y / Z (0.05–10, default 1).
  • Color Mode — Single (default), Gradient, Emitter Image; Color; Gradient By, Gradient Cycles.
  • Max Instances, Shadows, Random Rotation, Align To Velocity, Front Axis, Min Speed.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Metal beads — a Material with Metalness 1 wired in, Subdivision 2.

Troubleshooting

Instances look faceted — raise Subdivision.

Related

Mesh Renderer

Any mesh per particle.

Mesh Renderer

Instances real geometry per particle, so materials, lights, and the environment all apply.

Connection Renderer

Draws distance-faded lines between neighbouring particles.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated