Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces
Particles

System

Particle System

Emitters

EmitterMesh EmitterImage Emitter

Effectors

Curl Noise EffectorTurbulence EffectorQuantized Motion EffectorGravity / Wind EffectorWind EffectorDrag EffectorAttractor EffectorPoints EffectorVortex EffectorTwist EffectorSpring EffectorMesh Attract EffectorImage Form EffectorField Flow EffectorFluid EffectorExplode EffectorShockwave EffectorSoft Collision EffectorPrimitive Collision EffectorKill Box EffectorColorize Effector

Renderers

Point RendererSprite RendererMesh RendererPoint Geometry RendererConnection RendererTrail Renderer

Other

Hologram
3D PreviewperformMODE
3D & SimulationParticles

Shockwave Effector

An expanding spherical wave front that pushes particles and repeats on a period.

The Shockwave Effector sends a ring of force outward from its position, again and again.

Shockwave Effector

  • Strength, Travel Speed, Wave Width, Repeat Period (s)
  • Found in the node graph under Particles → Effectors
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. The default shockwave on a sphere emitter.

Inputs and outputs

Shockwave Effector node

PortTypePurpose
Effectors InEffectorThe previous effector in the chain, if any.
Field ImageTextureA texture read by the Image field shape.
Origin ObjectSurfaceA Null to parent the effector to.
Effectors OutEffectorWire it into the next effector, or into the Particle System's Effectors port.

Parameters

Shockwave Effector parameters
  • Strength (0–100, default 15).
  • Travel Speed (0.1–50, default 6).
  • Wave Width (0.05–10, default 0.8).
  • Repeat Period (s) (0.2–30, default 3).
  • Particle Use Amount (0–1, default 1) — the share of particles this effector acts on. Two effectors with the same amount act on different particles.
  • Speed Variance (0–4, default 0) and Speed Bias (−1 to 1, default 0) — scatter the force per particle.

Field

  • Field (default off) — limits the effector to a region. Field Shape (Sphere, Box, Plane, Image), Field Size (default 3), Falloff (default 0.5), Inner Radius, Invert Field, Field Follows Mouse, and Image Channel for the Image shape. The Field Position / Heading / Pitch / Roll / Scale block places it.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Beat pulse — drive Strength from a Sound modifier and set Repeat Period to the bar length.

Troubleshooting

Nothing moves. The effector's Effectors Out must reach the Particle System's Effectors port, directly or through the last effector in a chain.

Related

Explode Effector

One impulse at spawn.

Explode Effector

A radial impulse fired in a short window after each particle spawns.

Soft Collision Effector

Density repulsion so particles pack against each other instead of collapsing into one point.

On this page

Inputs and outputsParametersFieldExamplesTroubleshootingRelated