Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces
Particles

System

Particle System

Emitters

EmitterMesh EmitterImage Emitter

Effectors

Curl Noise EffectorTurbulence EffectorQuantized Motion EffectorGravity / Wind EffectorWind EffectorDrag EffectorAttractor EffectorPoints EffectorVortex EffectorTwist EffectorSpring EffectorMesh Attract EffectorImage Form EffectorField Flow EffectorFluid EffectorExplode EffectorShockwave EffectorSoft Collision EffectorPrimitive Collision EffectorKill Box EffectorColorize Effector

Renderers

Point RendererSprite RendererMesh RendererPoint Geometry RendererConnection RendererTrail Renderer

Other

Hologram
3D PreviewperformMODE
3D & SimulationParticles

Field Flow Effector

Reads a texture's red and green channels as an XY velocity field.

The Field Flow Effector turns any texture into a flow map: red pushes along X, green along Y.

Field Flow Effector

  • Strength, Plane Size, Flatten To Plane
  • Found in the node graph under Particles → Effectors
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A Plasma generator wired into the Flow Texture port.

Inputs and outputs

Field Flow Effector node

PortTypePurpose
Effectors InEffectorThe previous effector in the chain, if any.
Flow TextureTextureRed and green are the X and Y velocity.
Field ImageTextureA texture read by the Image field shape.
Origin ObjectSurfaceA Null to parent the effector to.
Effectors OutEffectorWire it into the next effector, or into the Particle System's Effectors port.

Parameters

Field Flow Effector parameters
  • Strength (0–60, default 6).
  • Plane Size (0.5–50, default 10).
  • Flatten To Plane (0–20, default 1).
  • Particle Use Amount (0–1, default 1) — the share of particles this effector acts on. Two effectors with the same amount act on different particles.
  • Speed Variance (0–4, default 0) and Speed Bias (−1 to 1, default 0) — scatter the force per particle.

Field

  • Field (default off) — limits the effector to a region. Field Shape (Sphere, Box, Plane, Image), Field Size (default 3), Falloff (default 0.5), Inner Radius, Invert Field, Field Follows Mouse, and Image Channel for the Image shape. The Field Position / Heading / Pitch / Roll / Scale block places it.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Curl flow — a Curl Noise generator into Flow Texture.

Troubleshooting

Nothing moves. The effector's Effectors Out must reach the Particle System's Effectors port, directly or through the last effector in a chain.

Related

Fluid Effector

A real fluid solver as the field.

Image Form Effector

Particles climb the image's brightness and settle on bright areas, forming the picture.

Fluid Effector

A fluid solver whose velocity field carries the particles; wired video injects motion as force.

On this page

Inputs and outputsParametersFieldExamplesTroubleshootingRelated