3D & SimulationParticles
Point Renderer
Flat discs, or sprite-sheet cells when a sheet is wired, with softness, shadows, echo trails, and four colour modes.
The Point Renderer draws each particle as a flat disc facing the camera. It is the cheapest renderer and the one to start with.

- Point / Sprite Size, Softness, Color Mode
- A wired Sprite Sheet turns the discs into cells
- Echo smears the frame; for real ribbons use the Trail Renderer
- Found in the node graph under Particles → Renderers
The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A sphere emitter with a curl effector, drawn as default discs.
Inputs and outputs

| Port | Type | Purpose |
|---|---|---|
| Sprite Sheet | Texture | A texture used as the sprite sheet. |
| Renderer | Renderer | Wire it into the Particle System's Renderer port. |
Parameters
- Opacity (0–1, default 1), Point / Sprite Size (1–100, default 10), Size Random (0–1, default 0.6).
- Color Mode — Single (default), Gradient, Emitter Image, or Colorize Effector; Color (default
#b8b8b8). - Gradient By and Gradient Cycles (default 1) for the Gradient mode, with Edge Softness.
- Additive (default off), Echo (default off) with Echo Decay (0.5–0.99, default 0.9).
- Shadows (default off), Shadow Strength (default 0.6), Shadow Bias.
- Softness (0–1, default 0) — feathers the disc edge.
- Particle Use Amount (0–1, default 1) — the share of particles this renderer draws.
- Shadow Mode — Depth Map (default) or Volumetric, with Absorption (0–8, default 1) and Shadow Steps (1–32, default 12).
Sprite sheet
- Sheet Columns and Sheet Rows (1–32, default 1), Animation FPS (0–60, default 12), Playback (Loop default, Ping-Pong, Play Once (Life), Random Cell), Random Start Frame, Frame Offset, Rotation Random.
Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.
Examples
Soft fog — Softness 1, Additive on, Opacity 0.3.
Troubleshooting
Colorize Effector has no effect — set Color Mode to Colorize Effector.