Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces
Particles

System

Particle System

Emitters

EmitterMesh EmitterImage Emitter

Effectors

Curl Noise EffectorTurbulence EffectorQuantized Motion EffectorGravity / Wind EffectorWind EffectorDrag EffectorAttractor EffectorPoints EffectorVortex EffectorTwist EffectorSpring EffectorMesh Attract EffectorImage Form EffectorField Flow EffectorFluid EffectorExplode EffectorShockwave EffectorSoft Collision EffectorPrimitive Collision EffectorKill Box EffectorColorize Effector

Renderers

Point RendererSprite RendererMesh RendererPoint Geometry RendererConnection RendererTrail Renderer

Other

Hologram
3D PreviewperformMODE
3D & SimulationParticles

Emitter

Spawns particles inside a sphere, box, cylinder, torus, plane, disc, or point volume.

The Emitter node is the plain spawner. Pick a shape, a size, and a position, and the Particle System fills it with new particles.

Emitter

  • Seven Shape volumes
  • Position X / Y / Z and an Origin Object port for parenting
  • Found in the node graph under Particles → Emitters
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A default sphere emitter into a Particle System with a Point Renderer.

Inputs and outputs

Emitter node

PortTypePurpose
Origin ObjectSurfaceA Null or other object to parent the emitter to.
EmitterEmitterWire it into the Particle System's Emitter port.

Parameters

Emitter parameters
  • Shape — Sphere (default), Box, Cylinder, Torus, Plane, Disc, Point.
  • Radius (0.1–30, default 1) — size of the volume.
  • Position X / Y / Z (−20 to 20, default 0).

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Rain sheet — Shape Plane, Radius 12, raised with Position Y 8, and a Gravity / Wind Effector.

Troubleshooting

Particles appear in a ball no matter the shape — the shape changes where particles are born; with no effector they stay near it. Add an effector to move them.

Related

Mesh Emitter

Spawn on geometry.

Image Emitter

Spawn from a picture.

Particle System

The hub of a particle chain: takes emitters, effectors, and renderers, simulates the particles on the GPU, and outputs the frame.

Mesh Emitter

Spawns particles on a wired surface or a loaded model, on its faces, inside its volume, or on its edges and vertices.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated