Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces
Cloners

Cloners

Linear ClonerGrid ClonerRadial ClonerRandom ClonerImage ClonerMesh ClonerParticle Cloner

Effectors

Plain EffectorRandomise EffectorStep EffectorQuantize EffectorSine EffectorRipple EffectorNoise EffectorTarget EffectorKill Box EffectorColor Ramp EffectorTexture Colorizer EffectorImage EffectorAudio Effector
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3D & SimulationCloners

Particle Cloner

Binds clone transforms to a live particle system, one clone per particle.

The Particle Cloner puts a piece of geometry on every particle of a wired Particle System, so cloner effectors can shape a particle cloud.

Particle Cloner

  • Max Clones, Use Particle Color
  • Found in the node graph under Cloners → Cloners
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A default Particle System drives the clones.

Inputs and outputs

Particle Cloner node

PortTypePurpose
SourceSurfaceThe geometry to repeat. A texture here makes billboard quads.
Particle SystemTextureThe Particle System's Output.
Effector 1 … 4EffectorCloner effectors; the four ports concatenate.
Origin ObjectSurfaceA Null to parent the array to.
SurfaceSurfaceThe array.

Parameters

Particle Cloner parameters
  • Max Clones (default 1024).
  • Use Particle Color (default on).

Per-clone block

  • Source Sequence — with several sources wired: Cycle (round-robin) (default), Blocks (even split), Random, Per Row, Per Column.
  • Clone Scale X / Y / Z and Clone Uniform Scale (0.01–10, default 1), Clone Rotate Heading / Pitch / Roll (default 0).
  • Billboards Face Camera (default on) — for texture sources.
  • Position X / Y / Z, Rotate Heading / Pitch / Roll, Scale X / Y / Z, Uniform Scale — the array's own transform.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Boids — a system with a Curl Noise Effector, a small Cone source.

Troubleshooting

Only some particles have clones — raise Max Clones.

Related

Mesh Renderer

Geometry per particle inside the system.

Mesh Cloner

Scatters the source across a target mesh: on its surface, vertices, polygon centres, or edge centres.

Plain Effector

A constant offset, rotation, and scale on every clone, with a pivot option.

On this page

Inputs and outputsParametersPer-clone blockExamplesTroubleshootingRelated