Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces
Cloners

Cloners

Linear ClonerGrid ClonerRadial ClonerRandom ClonerImage ClonerMesh ClonerParticle Cloner

Effectors

Plain EffectorRandomise EffectorStep EffectorQuantize EffectorSine EffectorRipple EffectorNoise EffectorTarget EffectorKill Box EffectorColor Ramp EffectorTexture Colorizer EffectorImage EffectorAudio Effector
3D PreviewperformMODE
3D & SimulationCloners

Image Cloner

One clone per bright cell of an image grid; brightness can drive depth and colour.

The Image Cloner samples a texture on a grid and places a clone wherever the cell is bright enough.

Image Cloner

  • Grid Resolution and Threshold
  • Luminance Depth and Luminance Scale
  • Use Pixel Color
  • Found in the node graph under Cloners → Cloners
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A Plasma generator drives the grid.

Inputs and outputs

Image Cloner node

PortTypePurpose
SourceSurfaceThe geometry to repeat. A texture here makes billboard quads.
ImageTextureThe picture to sample.
Effector 1 … 4EffectorCloner effectors; the four ports concatenate.
Origin ObjectSurfaceA Null to parent the array to.
SurfaceSurfaceThe array.

Parameters

Image Cloner parameters
  • Grid Resolution (4–112, default 48).
  • Threshold (0–1, default 0.15).
  • Plane Width (default 8), Plane Height (default 4.5).
  • Luminance Depth (−20 to 20, default 0), Luminance Scale (0–1, default 0).
  • Use Pixel Color (default on), Flip Y (default off).

Per-clone block

  • Source Sequence — with several sources wired: Cycle (round-robin) (default), Blocks (even split), Random, Per Row, Per Column.
  • Clone Scale X / Y / Z and Clone Uniform Scale (0.01–10, default 1), Clone Rotate Heading / Pitch / Roll (default 0).
  • Billboards Face Camera (default on) — for texture sources.
  • Position X / Y / Z, Rotate Heading / Pitch / Roll, Scale X / Y / Z, Uniform Scale — the array's own transform.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Relief map — a Topographic generator, Luminance Depth 3.

Troubleshooting

Too few clones — lower Threshold.

Related

Image Effector

Project an image onto an existing array.

Random Cloner

A seeded scatter of clones inside a box or a sphere.

Mesh Cloner

Scatters the source across a target mesh: on its surface, vertices, polygon centres, or edge centres.

On this page

Inputs and outputsParametersPer-clone blockExamplesTroubleshootingRelated