Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces
Cloners

Cloners

Linear ClonerGrid ClonerRadial ClonerRandom ClonerImage ClonerMesh ClonerParticle Cloner

Effectors

Plain EffectorRandomise EffectorStep EffectorQuantize EffectorSine EffectorRipple EffectorNoise EffectorTarget EffectorKill Box EffectorColor Ramp EffectorTexture Colorizer EffectorImage EffectorAudio Effector
3D PreviewperformMODE
3D & SimulationCloners

Target Effector

Aims every clone at a world point or a wired target object, with Scale In Place.

The Target Effector rotates each clone to face a point. Wire a Null into Target and animate it to steer the whole array.

Target Effector

  • Target X / Y / Z or a wired object
  • Found in the node graph under Cloners → Effectors
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A Null three units up as the target.

Inputs and outputs

Target Effector node

PortTypePurpose
Effectors InEffectorThe previous effector in the chain.
TargetSurfaceAn object to aim at. Wins over the coordinates.
Field ImageTextureA texture read by the Image field shape.
Origin ObjectSurfaceA Null to parent to.
Effectors OutEffectorWire into the next effector or a cloner's Effector port.

Parameters

Target Effector parameters
  • Target X / Y / Z (−50 to 50, default 0).

Field and clamp

  • Field (default off), Field Shape, Field Size, Falloff, Inner Radius, Invert Field, Field Follows Mouse, Image Channel, and the Field Position / Heading / Pitch / Roll / Scale block limit where the effector acts.
  • Clamp (default off) with Max Offset (default 5), Max Rotation (default 180), Min Scale (default 0), Max Scale (default 4).
  • Highlight Field and Highlight Color draw the field in the viewport.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Sunflowers — a grid of Cones, a Null wired to Target, animated across the field.

Troubleshooting

Nothing changes — the effector's Effectors Out must land on one of the cloner's Effector ports.

Related

Plain Effector

Fixed rotation.

Noise Effector

Animated 3D noise driving offset, rotation, and scale, with simplex, ridged, or turbulence shapes.

Kill Box Effector

Removes clones inside a region defined by the field block.

On this page

Inputs and outputsParametersField and clampExamplesTroubleshootingRelated