3D & SimulationCloners
Plain Effector
A constant offset, rotation, and scale on every clone, with a pivot option.
The Plain Effector applies the same transform to every clone. Limit it with the Field block to move only part of the array.

- Offset X / Y / Z, Rotate Heading / Pitch / Roll, Scale X / Y / Z
- Pivot On Effector and Scale In Place
- Found in the node graph under Cloners → Effectors
The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. Every box lifted by the default 1 unit.
Inputs and outputs

| Port | Type | Purpose |
|---|---|---|
| Effectors In | Effector | The previous effector in the chain. |
| Field Image | Texture | A texture read by the Image field shape. |
| Origin Object | Surface | A Null to parent to. |
| Effectors Out | Effector | Wire into the next effector or a cloner's Effector port. |
Parameters
- Offset X / Y / Z (−20 to 20, default 0, 1, 0).
- Rotate Heading / Pitch / Roll (default 0).
- Scale X / Y / Z and Uniform Scale (0–10, default 1).
- Pivot On Effector (default off) — rotate and scale around the effector rather than each clone.
- Scale In Place (default off).
- Offset Operation, Rotate Operation, Scale Operation — how each channel folds into the clone transform: Add (default for offset and rotation), Multiply (default for scale), or the other operations in the list.
Field and clamp
- Field (default off), Field Shape, Field Size, Falloff, Inner Radius, Invert Field, Field Follows Mouse, Image Channel, and the Field Position / Heading / Pitch / Roll / Scale block limit where the effector acts.
- Clamp (default off) with Max Offset (default 5), Max Rotation (default 180), Min Scale (default 0), Max Scale (default 4).
- Highlight Field and Highlight Color draw the field in the viewport.
Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.
Examples
Raised centre — Field on, Field Shape Sphere, Offset Y 2.
Troubleshooting
Nothing changes — the effector's Effectors Out must land on one of the cloner's Effector ports.