Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces
Cloners

Cloners

Linear ClonerGrid ClonerRadial ClonerRandom ClonerImage ClonerMesh ClonerParticle Cloner

Effectors

Plain EffectorRandomise EffectorStep EffectorQuantize EffectorSine EffectorRipple EffectorNoise EffectorTarget EffectorKill Box EffectorColor Ramp EffectorTexture Colorizer EffectorImage EffectorAudio Effector
3D PreviewperformMODE
3D & SimulationCloners

Noise Effector

Animated 3D noise driving offset, rotation, and scale, with simplex, ridged, or turbulence shapes.

The Noise Effector moves clones by a noise field that drifts over time.

Noise Effector

  • Noise Type, Noise Scale, Speed
  • Octaves, Roughness, Detail Scale, Contrast
  • Found in the node graph under Cloners → Effectors
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. The default noise on a grid.

Inputs and outputs

Noise Effector node

PortTypePurpose
Effectors InEffectorThe previous effector in the chain.
Field ImageTextureA texture read by the Image field shape.
Origin ObjectSurfaceA Null to parent to.
Effectors OutEffectorWire into the next effector or a cloner's Effector port.

Parameters

Noise Effector parameters
  • Noise Scale (0.01–8, default 0.5), Speed (0–5, default 0.3).
  • Noise Type — Simplex (default), Ridged, Turbulence. Octaves (1–8, default 1), Roughness (0–1, default 0.5), Detail Scale (1–4, default 2), Contrast (0.1–4, default 1).
  • Offset X / Y / Z ± (default 0.5), Rotate ±, Scale ±.
  • Offset Operation, Rotate Operation, Scale Operation — how each channel folds into the clone transform: Add (default for offset and rotation), Multiply (default for scale), or the other operations in the list.

Field and clamp

  • Field (default off), Field Shape, Field Size, Falloff, Inner Radius, Invert Field, Field Follows Mouse, Image Channel, and the Field Position / Heading / Pitch / Roll / Scale block limit where the effector acts.
  • Clamp (default off) with Max Offset (default 5), Max Rotation (default 180), Min Scale (default 0), Max Scale (default 4).
  • Highlight Field and Highlight Color draw the field in the viewport.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Terrain — a flat grid, Offset Y ± 2, Noise Type Ridged.

Troubleshooting

Nothing changes — the effector's Effectors Out must land on one of the cloner's Effector ports.

Related

Quantize Effector

Snap the result.

Ripple Effector

A radial travelling wave from the effector's origin, with a sharpness control.

Target Effector

Aims every clone at a world point or a wired target object, with Scale In Place.

On this page

Inputs and outputsParametersField and clampExamplesTroubleshootingRelated