3D & SimulationCloners
Radial Cloner
Clones swept around a circle between a start and an end angle, in a chosen plane.
The Radial Cloner places clones on a circle. Set the count, radius, the arc, and which plane the circle lies in.

- Count, Radius, Start Angle°, End Angle°, Plane
- Align To Radius turns each clone to face outward
- Found in the node graph under Cloners → Cloners
The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. Twelve boxes around a circle at the defaults.
Inputs and outputs

| Port | Type | Purpose |
|---|---|---|
| Source | Surface | The geometry to repeat. A texture here makes billboard quads. |
| Effector 1 … 4 | Effector | Cloner effectors; the four ports concatenate. |
| Origin Object | Surface | A Null to parent the array to. |
| Surface | Surface | The array. |
Parameters
- Count (default 12), Radius (0–50, default 2).
- Start Angle° (default 0), End Angle° (default 360).
- Plane — XY (default), XZ, YZ.
- Align To Radius (default off).
Per-clone block
- Source Sequence — with several sources wired: Cycle (round-robin) (default), Blocks (even split), Random, Per Row, Per Column.
- Clone Scale X / Y / Z and Clone Uniform Scale (0.01–10, default 1), Clone Rotate Heading / Pitch / Roll (default 0).
- Billboards Face Camera (default on) — for texture sources.
- Position X / Y / Z, Rotate Heading / Pitch / Roll, Scale X / Y / Z, Uniform Scale — the array's own transform.
Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.
Examples
Clock — Count 12, Align To Radius on, a Step Effector on Rotate Heading.
Troubleshooting
The circle is edge-on — change Plane.