3D & SimulationCloners
Color Ramp Effector
Colours clones from a gradient driven by index, position, distance, or random, and can offset or scale by the ramp too.
The Color Ramp Effector paints the array with a gradient. A wired Gradient texture overrides the built-in editor.

- Drive By, Cycles, Ramp Offset, Wrap
- Blend Mode and Color Blend
- Optional Offset (Ramp) and Scale (Ramp)
- Found in the node graph under Cloners → Effectors
The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A Gradient generator wired into the Gradient port.
Inputs and outputs

| Port | Type | Purpose |
|---|---|---|
| Effectors In | Effector | The previous effector in the chain. |
| Gradient | Texture | Overrides the built-in gradient. |
| Field Image | Texture | A texture read by the Image field shape. |
| Origin Object | Surface | A Null to parent to. |
| Effectors Out | Effector | Wire into the next effector or a cloner's Effector port. |
Parameters
- Drive By — Clone Index (default), Position X / Y / Z, Distance, Random.
- Cycles (0.1–32, default 1), Ramp Offset (0–1, default 0), Wrap (Repeat default, Clamp, Mirror), Interpolation (Linear, Smooth, Step).
- Blend Mode — Multiply (default), Replace, Add, Screen, Overlay. Color Blend (0–1, default 1).
- Offset X / Y / Z (Ramp) and Scale X / Y / Z (Ramp), Uniform Scale (Ramp) — move or scale by the ramp value.
Field and clamp
- Field (default off), Field Shape, Field Size, Falloff, Inner Radius, Invert Field, Field Follows Mouse, Image Channel, and the Field Position / Heading / Pitch / Roll / Scale block limit where the effector acts.
- Clamp (default off) with Max Offset (default 5), Max Rotation (default 180), Min Scale (default 0), Max Scale (default 4).
- Highlight Field and Highlight Color draw the field in the viewport.
Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.
Examples
Rainbow rows — Drive By Position X, Cycles 2.
Troubleshooting
No colour — the clone material must not override colour. Use a Material with Use Vertex Color on, or none.