Auragen docs
Auragen docs
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Generators
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GeneratorsEffects

Sketch

Freehand brush surface with six brush types, symmetry, and pen-pressure support — draw directly onto the canvas.

The Sketch node is a freehand drawing surface. Pick a brush, then draw on the viewport with the mouse or a pen. Six brush types range from a hard pen to animated rainbow and neon, and a symmetry mode mirrors every stroke for kaleidoscopic results.

Sketch output

  • One texture output; one optional composite input
  • Six brush types, plus size, hardness, flow, smoothing, and pressure controls
  • Symmetry mirrors strokes; keyboard shortcuts switch tools quickly
  • Found in nerdGRAPH under Generators as Sketch
Example patch — drag onto the app to load

The image on the right is the example patch itself — drag and drop it onto the app (or load it with File → Load) to open the full graph.

Inputs and outputs

Sketch node

PortTypePurpose
Composite InputTextureComposited over the drawing using Blend Mode and Opacity
OutputTextureThe drawn canvas
With a Sketch node in the output chain, draw directly on the viewport. Keyboard shortcuts: B brush, E eraser, [ / ] brush size, Ctrl+Z undo.

Parameters

Sketch parameters

Opacity, Blend Mode — the standard operator header; see Perlin Noise.

Brush

  • Brush — Pen, Paintbrush, Textured (Chalk), Electricity, Animated Rainbow, Neon, or Eraser.
  • Brush Size (1–256, default 24), Color, Opacity, Hardness, Flow, Spacing, Smoothing — the stroke shape and feel.
  • Pen Pressure → Size / Pen Pressure → Opacity — map a pen tablet's pressure to brush size or opacity.

Canvas

  • Symmetry — None, Mirror X, Mirror Y, or Mirror Both (kaleidoscopic).
  • Background — Transparent, Black, or White.
  • Canvas Resolution — the drawing resolution, from 1024×576 up to 3840×2160.

Every slider has a per-parameter animation bar, so any of these can be animated, audio-driven, or MIDI-mapped — see Parameters and Controls.

Troubleshooting

The drawing lives on a live canvas, not in the saved graph — loading a patch restores the Sketch node and its settings, but not the strokes. Re-draw, or export the frame you want to keep.

Strokes don't appear — a Sketch node must be in the output chain and the pointer must be over the viewport. If the Eraser brush is selected, switch back to a paint brush (press B).

Drawing is one solid color — that is expected for most brushes; use Animated Rainbow or Neon for multi-color strokes.

Related

FluidSIM

Another interactive, pointer-driven surface.

Custom GLSL

Author your own generator shader instead of drawing.

FluidSIM

Interactive real-time fluid simulation — drag to inject swirling colored dye, with vorticity, bloom, and sunray options.

Custom GLSL

A generator node that runs your own fragment shader, with declared uniforms auto-exposed as animatable sliders.

On this page

Inputs and outputsParametersBrushCanvasTroubleshootingRelated