Auragen docs
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Matrix

Matrix-style digital rain with multiple camera modes, selectable glyph sets, and color gradients.

The Matrix node renders Matrix-style digital rain — falling columns of glyphs with bright leading heads and fading trails. Several camera modes take it from the classic 2D fall to 3D flythroughs, and the glyphs can be built-in runes, a system font, or a sprite sheet.

Matrix default output

  • One texture output; three optional texture inputs (warp, sprite atlas, composite)
  • Mode switches between 2D and several 3D camera looks
  • Selectable glyph source and character set, with head/trail colors
  • Found in nerdGRAPH under Generators as Matrix
Example patch — drag onto the app to load

The image on the right is the example patch itself — drag and drop it onto the app (or load it with File → Load) to open the full graph.

Inputs and outputs

Matrix node

PortTypePurpose
InputTextureDomain warp / composite source
Sprite AtlasTextureGlyph atlas used when Glyphs is set to Sprite sheet
Composite InputTextureComposited over the output using Blend Mode and Opacity
OutputTextureThe digital rain on black

Parameters

Matrix parameters

Opacity, Blend Mode — the standard operator header; see Perlin Noise.

Structure

  • Speed (0–5, default 1) — fall rate, compounding with the global animation speed.
  • Mode — Walk (auto-camera 3D maze), 2D (classic falling glyphs), Tunnel (fly forward through code), Twist (spiral), or Free (WASDQE + drag-to-look).
  • Glyphs — Runes (built-in), Sprite sheet, or System font. Quality and Cell Density set the render detail and column spacing.

Color

  • Head Color (bright leading glyph) and Trail Color (fading tail).
  • Gradient Cycle — cycle head/trail through a gradient; Gradient Speed and Gradient Mode (Per letter / Per line) control it.

Mode extras

  • Tunnel Speed / Tunnel Twist (Tunnel), Columns (2D) / Trail Fade (2D) (2D), Fly Speed / Mouse Sensitivity (Free).
  • Character Set (Matrix, Letters, Binary, Hex, ASCII, Symbols, Cyrillic, Greek) applies to the built-in and font glyph sources; the sprite source uses Sprite Cols / Rows / Anim Speed.

Every slider has a per-parameter animation bar, so any of these can be animated, audio-driven, or MIDI-mapped — see Parameters and Controls.

Troubleshooting

Rain doesn't fall — Speed is 0, or global animation is paused in the top bar.

Sprite glyphs show nothing — set Glyphs to Sprite sheet, wire an atlas into the Sprite Atlas port (or set a sprite sheet), and match Sprite Cols / Rows.

Free mode won't move — Free mode is driven by WASDQE + drag-to-look on the viewport; click into the view first.

Related

Text

Styled typography with per-character animation.

Datastream

Scrolling pulse strips with trails and glow.

Text

Live typography generator — renders styled text with fonts, alignment, color, and per-character animation.

Worms

Animated glowing worm trails driven by chain physics, with mouse-following heads and interactive click effects.

On this page

Inputs and outputsParametersStructureColorMode extrasTroubleshootingRelated