Animation & ControlModifiers
Math
Two-operand arithmetic with no clamping: add, subtract, multiply, divide, power, modulo, min, max, average.
The Math node does one operation on two values and does not clamp the result.

- A, B, Operator
- Found in the node graph under Modifiers → Value & Math
The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. The modifier drives the Scale of a Hexagonal generator; the meter on the node shows its live value.
Inputs and outputs

| Port | Type | Purpose |
|---|---|---|
| A | Modifier | The first operand. |
| B | Modifier | The second operand. |
| Modifier | Modifier | Drag it onto a parameter row, or wire it into another modifier's input. |
Parameters
- A, B (0–1, default 0) — used when a port is not wired.
- Operator — Add (A + B) (default), Subtract, Multiply, Divide, Power, Modulo, Min, Max, Average.
Every slider has a per-parameter animation bar and can itself be driven by another modifier.
Examples
Scaled by MIDI — an LFO into A, a MIDI modifier into B, Operator Multiply.
Troubleshooting
The parameter does not move — check the bound parameter's Operation at the port. At Multiply against a value of 0 the result stays 0.