Auragen docs
Auragen docs
OverviewInterfacenerdGRAPH ModeWorking with LayersParameters and Controls
3D Preview
PresetsCustom GLSL ShadersKeyboard ShortcutsTips
Reference

Tips

Practical advice for blending, displacement, performance, audio, MIDI, shaders, and VJ workflows.

Layer blending — Try using Multiply blend mode with a Voronoi layer over FBM for textured cells. Screen mode brightens; Subtract creates dramatic contrast.

Displacement maps — Use FBM or Ridge noise with high octave counts for natural-looking heightmaps. Export as grayscale for 3D displacement.

Animated textures — Enable per-parameter animation on Scale and Offset for drifting patterns. Combine with different speeds per layer for complex motion.

Performance — Lower the resolution per layer if frame rate drops. Reduce octave counts on FBM/Ridge/Billow generators. Caustics and Plasma are highly optimized and run at 60fps even at high resolutions.

3D Voronoi — Experiment with palettes and Color Ratio to control how many cells get full color vs grayscale. Wire Thickness adds cell outlines. Pattern Mix blends composite texture into cells.

Wang Tiles — Adjust Trace Width and Pad Size together for balanced circuits. Enable Dot Speed for animated data flow. Use rounded style for softer circuit aesthetics.

Ryoji — Start with default settings for a clean Ikeda look. Increase Split Probability for more detail. Use Highlight with a colored Highlight Color for accent cells. Mix Input blends other generator output into the pattern.

Post FX stacking — Apply Edge Detect after colorization for colored outlines on black. Chain Bloom with Chromatic Aberration for a neon glow effect.

Gradient tricks — Use the Stepped interpolation mode for hard color bands. Spiral projection creates vortex-like color mapping. Try Diamond or Radial projection with Mirror enabled.

Audio reactive — Bind Scale to bass and Rotation to high for a classic music visualizer feel. Increase Fall to 0.7+ for smooth, flowing response. Use Gain below 1.0 for subtle modulation.

MIDI mapping — Map your controller's faders to layer opacity for live mixing. Map knobs to Scale and Offset for hands-on texture sculpting. Mappings survive page reload so your controller layout is persistent.

Custom shaders — Start by modifying the default shader to learn the uniform interface. Paste Shadertoy shaders directly — the editor handles the conversion. Use uTexture to process the composite output in global post-FX mode.

Webcam compositing — Add a Webcam layer and use Multiply or Screen blend mode to composite live video with noise patterns. Apply Edge Detect post-FX on the webcam layer for a stylized camera feed.

Spout for VJ sets — Enable Spout output and receive the texture in Resolume, VDMX, or OBS. Combine with MIDI mapping for a full VJ performance setup.

Keyboard Shortcuts

Common keyboard shortcuts for playback, transform, undo/redo, and the shader editor.