Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

3D PreviewperformMODE
Input SourcesTexture InWebcamNDI InSpout InKinect SourceOutput NodeThemeSpout / Syphon OutputExporting
Input & Output

Input Sources

Live inputs — Texture In, Webcam, NDI In, Spout In, and Kinect Source — and what each one needs to work.

Input operators bring outside pictures into a patch. They sit under I/O in the operator palette and behave like generators: a texture output you can wire anywhere.

Each also has a Composite Input so you can composite something under the live source. Composite Mode and Composite Mix appear on the node once that port is wired.

Webcam

Uses your device camera. Works in the browser and on the desktop.

Pick your camera in the Camera dropdown, and set Fit Mode to control how the frame fills the output.

Camera names stay blank until you grant the browser camera permission. Allow access, and the list fills in a moment later.

NDI In

Receives NDI video over the network. Desktop only.

  1. Install the NDI Runtime or NDI Tools from ndi.video.
  2. Start an NDI sender somewhere on the network.
  3. Press the ↻ scan button beside NDI Source and pick the sender.

Parameters: NDI Source, Source URL, Fit Mode.

With no NDI Runtime installed the source list stays empty and there is no on-screen error. If scanning finds nothing, check the runtime first.

Spout In

Receives a shared GPU texture from another application on the same machine. Windows desktop only — Spout shares textures on one GPU, so it is not a network protocol and there is no macOS equivalent on the input side.

Run a Spout-sending application and pick it in Spout Sender. Parameters: Spout Sender, Fit Mode.

Kinect Source

Reads an Azure Kinect depth camera. Windows desktop only. Install the Azure Kinect SDK or Runtime and connect the camera over USB 3.

It is the only source node with four outputs: Kinect (the depth payload that feeds Kinect Mesh), plus Color, Depth, and Mask as ordinary textures.

Parameters: Device Type, Depth Sensor Mode, Colour Sensor Mode, Near Clip, Far Clip.

Texture In

Receives the live mix that Perform mode pushes into an FX-slot patch.

Texture In renders solid black in the node graph. That is not a fault. It only produces a picture inside a Perform mode FX slot, where the running mix is fed to it.

Platform summary

OperatorBrowsermacOS desktopWindows desktop
Texture InYesYesYes
WebcamYesYesYes
NDI InNoYesYes
Spout InNoNoYes
Kinect SourceNoNoYes

Related

Output Node

Where NDI and Spout output are enabled.

Spout / Syphon Output

Sending textures out.

Texture

Loading images and video from files.

performMODE

The live-performance view — two patch zones, a crossfader, a per-track FX deck, exposed parameters, and MIDI learn, all on one screen.

Texture In

The input slot of an FX patch: receives the track texture when the patch runs as an effect in performMODE.

On this page

WebcamNDI InSpout InKinect SourceTexture InPlatform summaryRelated