Auragen docs
Auragen docs
OverviewInterfacenerdGRAPH ModeWorking with LayersParameters and Controls
Generators
Perlin NoiseSimplex NoiseFBMRidge NoiseVoronoiPlasmaBillow NoiseCurl NoiseCaustics3D VoronoiTopographicReaction Diffusion
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GeneratorsNoise

Plasma

Classic plasma generator that superimposes sine and cosine waves into flowing, continuously animated grayscale patterns.

The Plasma node generates the classic demoscene plasma effect: layers of sine and cosine waves summed into a smooth, flowing field. Unlike the noise generators it is inherently animated — the waves are always in motion when global animation plays.

Plasma default output

  • One texture output; two optional texture inputs (domain warp and composite)
  • Complexity sets the number of wave layers; Frequency sets their scale and motion rate
  • Found in nerdGRAPH under Generators as Plasma
Example patch — drag onto the app to load

The image on the right is the example patch itself — drag and drop it onto the app (or load it with File → Load) to open the full graph.

Inputs and outputs

Plasma node

PortTypePurpose
InputTextureDomain warp — the red/green channels displace the sample coordinates
Composite InputTextureComposited over the output using the node's Blend Mode and Opacity
OutputTextureThe grayscale plasma field, normalized to 0–1

A black (or disconnected) Input produces no warp; the warp strength scales with Scale.

Parameters

Plasma parameters

Opacity, Blend Mode, ALPHA, Invert Alpha, Threshold Min / Threshold Max — the standard operator header; see Perlin Noise for details.

Structure

  • Complexity (1–8, default 4) — how many wave layers are summed. Higher values fold the field into busier, more intricate patterns.

Transform

  • Scale (0.01–10, default 1), Scale X / Scale Y (0.01–50, default 5), Offset X / Offset Y (−20 to 20), Rotation (0–360) — the shared transform block: scale zooms the wave field, offsets pan, rotation spins around the center.
Plasma is generated purely from waves, so the Seed slider has no effect on this generator — use Complexity and Frequency to vary the look.

Dynamics

  • Frequency (0.1–5, default 1) — scales the wave frequency and the animation rate together. Higher values pack the waves tighter and speed up the motion; it compounds with the global animation speed.

Every slider has a per-parameter animation bar, so any of these can be animated, audio-driven, or MIDI-mapped — see Parameters and Controls.

Troubleshooting

The pattern doesn't move — global animation is paused in the top bar. Plasma has no separate speed of its own beyond Frequency, which must be above 0.

Changing Seed does nothing — that is expected; Plasma ignores Seed.

Output looks flat — raise Complexity for more wave detail, or stretch contrast with Threshold Min / Threshold Max.

Related

Caustics

Wave-interference light refraction — another flowing, animated field.

Perlin Noise

Smooth gradient noise for organic, non-repeating motion.

Voronoi

Cellular noise generator that divides space into organic regions with configurable distance metric, edge detection, and border width.

Billow Noise

Fractal noise generator that takes the absolute value of each octave, producing soft, puffy, cloud-like grayscale patterns.

On this page

Inputs and outputsParametersStructureTransformDynamicsTroubleshootingRelated